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Enemy Territory: Quake Wars : ウィキペディア英語版
Enemy Territory: Quake Wars
Linux
Mac OS X
PlayStation 3 & Xbox 360

}}
|genre = First-person shooter
|modes = Single-player, multiplayer
|platforms = Windows
Linux
Mac OS X
PlayStation 3
Xbox 360
}}
''Enemy Territory: Quake Wars'' is a first-person shooter video game developed by Splash Damage and published by Activision for Microsoft Windows, Linux, Mac OS X, PlayStation 3 and Xbox 360.〔(【引用サイトリンク】 url = http://investor.activision.com/releasedetail.cfm?ReleaseID=229755 )〕 The prequel to ''Quake II'', ''Quake Wars'' is set in the same science fiction universe as ''Quake II'' and ''Quake 4'', with a minimal back-story serving as a prequel to ''Quake II''. It is the second multiplayer-focused game in the ''Quake'' series after ''Quake III Arena''.
''Quake Wars'' features similar gameplay to ''Wolfenstein: Enemy Territory'', but with the addition of controllable vehicles and aircraft as well as multiple AI deployables,〔http://web.archive.org/web/20071212102537/http://www.quakewarsgame.com/etqw_vehicles.html〕 asymmetric teams, much larger maps and the option of computer-controlled bot opponents. Unlike the previous ''Enemy Territory'' games, ''Quake Wars'' is a commercial release rather than a free download.
''Enemy Territory: Quake Wars'' received mostly positive reviews upon release, although it received some criticism on consoles.
== Gameplay ==
''Quake Wars'' is a class-based, objective focused, team-oriented game. Teams are based on human (GDF) and alien (Strogg) technology. While the teams are asymmetrical, both sides have the same basic weapons and tools to complete objectives. Unlike other team-based online games (such as the ''Battlefield'' series), the gameplay is much more focused on one or two main objectives at once, rather than spread all over the combat area. This allows for much more focused and intense combat situations, similar to the original ''Unreal Tournament'' assault mode.
Each player class normally has new objectives show up during game play, many times based around the specific capabilities of that class. The game also has the capability to group players into fireteams for greater coordinated strategy. These fireteams can be user created or game generated depending on the mission selected by the player.
The game has an experience points (XP) rewards system in place, which rewards every player some points depending on the mission completed. This accumulated XP later leads to unlocks which may vary from availability of new equipment/weapons to abilities like faster movement or more accurate weapons. These rewards are reset to zero after the completion of every campaign, which consists of three unique maps, all with a common locale/region.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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